Hiteffects in place…

Hello everybody!

The work on RKW is still ON, and as proof we have some wip screenshots to show.

Since UDK doesn’t have any real world effects when installed we had to make our own, so while the Sawned Off Shotgun was being implemented and coded i decided to get the HitEffects and Decals for specific inworld surface materials implemented as well. We have now also a simple GIB system (it will be more advanced in the future) that makes it possible for our warriors to kill eachother with style! ;-)


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